86 lines
1.8 KiB
Plaintext
86 lines
1.8 KiB
Plaintext
URL: https://wiki.studiominus.nl/internalReference/BulbBehaviour.html
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Title: People Playground Modding - BulbBehaviour
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==================================================
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public class BulbBehaviour
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Inherits MonoBehaviour, Messages.IUse, Messages.IOnFragmentHit, Messages.IOnEMPHit, Messages.IShot, Messages.IBreak
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No description provided
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Fields
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public Gradient FilamentColour
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[SkipSerialisation] [GradientUsage(true)]
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No description provided
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public float ChargeInfluence
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[SkipSerialisation]
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No description provided
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public float MaximumTemperature
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[SkipSerialisation]
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No description provided
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public GameObject OtherPart
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[SkipSerialisation]
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No description provided
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public SpriteRenderer Filament
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[SkipSerialisation]
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No description provided
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public SpriteRenderer LightSprite
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[SkipSerialisation]
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No description provided
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public PhysicalBehaviour PhysicalBehaviour
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[SkipSerialisation]
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No description provided
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public ParticleSystem Explosion
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[SkipSerialisation]
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No description provided
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public Sprite BrokenSprite
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[SkipSerialisation]
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No description provided
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public CircleCollider2D ColliderToDisable
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[SkipSerialisation]
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No description provided
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public float MinimumImpactForce
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[SkipSerialisation]
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No description provided
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public float FilamentHealth
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[HideInInspector]
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No description provided
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public float FilamentTemp
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[NaughtyAttributes.ReadOnly]
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No description provided
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public bool Broken
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[NaughtyAttributes.ReadOnly]
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No description provided
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public bool Activated
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[NaughtyAttributes.ReadOnly]
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No description provided
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Methods
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public void Toggle()
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No description provided
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public void Use(ActivationPropagation activationPropagation)
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No description provided
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public void OnFragmentHit(float force)
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No description provided
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public void OnEMPHit()
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No description provided
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public void Shot(Shot shot)
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No description provided
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public void Break(Vector2 velocity)
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No description provided |