46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
URL: https://wiki.studiominus.nl/internalReference/GripBehaviour.html
|
|
Title: People Playground Modding - GripBehaviour
|
|
==================================================
|
|
|
|
public class GripBehaviour
|
|
Inherits MonoBehaviour, Messages.IUse, Messages.IOnBeforeSerialise
|
|
No description provided
|
|
Fields
|
|
public PhysicalBehaviour PhysicalBehaviour
|
|
[SkipSerialisation]
|
|
No description provided
|
|
|
|
public PhysicalBehaviour CurrentlyHolding
|
|
No description provided
|
|
|
|
public Vector3 GripPosition
|
|
No description provided
|
|
|
|
public List<Collider2D> CollidersToIgnore
|
|
[SkipSerialisation] [NonSerialized]
|
|
No description provided
|
|
|
|
public bool isHolding
|
|
[NaughtyAttributes.ReadOnly]
|
|
No description provided
|
|
|
|
public Vector2 NearestHoldingPos
|
|
[HideInInspector]
|
|
No description provided
|
|
|
|
public Vector2 ConnectedAnchor
|
|
[HideInInspector]
|
|
For (de)serialisation. Do not touch.
|
|
|
|
Methods
|
|
public void Use(ActivationPropagation activation)
|
|
No description provided
|
|
|
|
public void RefreshNoCollide(bool ignore)
|
|
Make sure the colliders in CollidersToIgnore don't collide with the held object
|
|
|
|
public void DropObject()
|
|
No description provided
|
|
|
|
public void OnBeforeSerialise()
|
|
No description provided |