94 lines
2.4 KiB
Plaintext
94 lines
2.4 KiB
Plaintext
URL: https://wiki.studiominus.nl/internalReference/EnergySwordBehaviour.html
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Title: People Playground Modding - EnergySwordBehaviour
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==================================================
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public class EnergySwordBehaviour
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Inherits MonoBehaviour, Messages.IOnBeforeSerialise, Messages.IOnAfterDeserialise, Messages.IUse
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Controls the energy sword
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Nested types
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EnergySwordBehaviour.SoftConnection
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Fields
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public PhysicalBehaviour PhysicalBehaviour
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[SkipSerialisation]
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Reference to the PhysicalBehaviour
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public Collider2D MainCollider
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[SkipSerialisation]
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Reference to the main collider
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public Collider2D BladeCollider
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[SkipSerialisation]
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Reference to the blade collider
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public LineSegment LocalBladeLine
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[SkipSerialisation]
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Approximate line the blade follows. Used for some intersection calculations.
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public DamagableMachineryBehaviour DamagableMachinery
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[SkipSerialisation]
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Reference to the DamagableMachineryBehaviour that decides when the energy sword is broken
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public GameObject BladeObject
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[SkipSerialisation]
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Reference to the GameObject that contains the blade
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public float SpeedCutThreshold
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[SkipSerialisation]
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Unused.
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public LayerMask LayerMask
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[SkipSerialisation]
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Which layers should be considered
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public float MinSoftness
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[SkipSerialisation]
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Unused.
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public ParticleSystem RainParticles
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[SkipSerialisation]
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References to all relevant particle systems.
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public AudioClip[] ImpactSound
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[SkipSerialisation]
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Array of audio clips that play when the blade impacts something
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public AudioClip PowerOff
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[SkipSerialisation]
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References to the power on/off clips.
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public float Damage
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[SkipSerialisation]
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The amount of damage done to objects when they are hit with the sword
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public Transform TipOfBlade
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[SkipSerialisation]
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Reference to a transform at the very tip of the blade
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public GameObject MotionBlur
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[SkipSerialisation]
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Reference to the GameObject that does all the motion blur stuff
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public AudioSource LoopSource
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[SkipSerialisation]
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References to the audio sources that play the sword sounds
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public float BladeTemperature
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[SkipSerialisation]
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Target blade temperature
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public bool Activated
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Is the sword activated?
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public System.Guid[] SerialisableVictims
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[HideInInspector]
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Used for serialisation, please don't touch
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Methods
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public void Use(ActivationPropagation activation)
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No description provided
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public void OnBeforeSerialise()
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No description provided
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public void OnAfterDeserialise(List<GameObject> gameobjects)
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No description provided |