Files
ppg-modkit/extracted_wiki_content/internalReference/ceilingturretbehaviour.txt

39 lines
1.2 KiB
Plaintext

URL: https://wiki.studiominus.nl/internalReference/CeilingTurretBehaviour.html
Title: People Playground Modding - CeilingTurretBehaviour
==================================================
public class CeilingTurretBehaviour
Inherits MonoBehaviour
Controls the ceiling turret
Fields
public float SightRadius
[SkipSerialisation]
The entity detection radius of the turret in game units, not meters
public float MotorSpeedMultiplier
[SkipSerialisation]
How much faster should the motor rotate?
public LayerMask LayerMask
[SkipSerialisation]
What layers should be considered when scanning for entities?
public FirearmBehaviour FirearmBehaviour
[SkipSerialisation]
A reference to the FirearmBehaviour that actually does the shooting
public HingeJoint2D Joint
[SkipSerialisation]
A reference to the HingeJoint2D that controls the barrel
public UnityEngine.Events.UnityEvent OnSight
[SkipSerialisation]
Event that is invoked when the turret sees someone
public UnityEngine.Events.UnityEvent OnLoseTarget
[SkipSerialisation]
Event that is invoked when the turret loses sight of its target
public float SweepAnimationSpeed
[SkipSerialisation]
How fast should the sweeping animation go?