138 lines
2.7 KiB
Plaintext
138 lines
2.7 KiB
Plaintext
URL: https://wiki.studiominus.nl/internalReference/ExplosiveBehaviour.html
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Title: People Playground Modding - ExplosiveBehaviour
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==================================================
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public class ExplosiveBehaviour
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Inherits MonoBehaviour, Messages.IShot, Messages.IOnFragmentHit, Messages.IUse
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No description provided
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Fields
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public float Range
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No description provided
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public float ShockwaveStrength
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No description provided
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public float Delay
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No description provided
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public uint FragmentationRayCount
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No description provided
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public float FragmentForce
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No description provided
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public float ShockwaveLiftForce
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No description provided
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public bool ArmOnAwake
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No description provided
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public bool DestroyOnExplode
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No description provided
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public bool DisintegrateOnExplode
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No description provided
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public bool ParticleEffectAndSound
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No description provided
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public float BurnPower
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No description provided
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public float TemperatureLimit
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No description provided
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public bool BigExplosion
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No description provided
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public bool ArmOnUse
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No description provided
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public int BallisticShrapnelCount
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No description provided
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public float AffectVictimTemperature
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No description provided
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public float ShotExplodeChance
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No description provided
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public bool ExplodesOnFragmentHit
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No description provided
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public float ImpactForceThreshold
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[Tooltip("Negative means it doesnt")]
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No description provided
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public float ExplodeBurnProgressThreshold
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[Tooltip("More than 1 means it doesnt")]
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No description provided
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public float DismemberChance
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No description provided
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public bool ShouldCreateKillzone
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No description provided
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public float MinChargeToExplode
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No description provided
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public GameObject Killzone
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[SkipSerialisation]
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No description provided
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public GameObject VFXOverride
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[SkipSerialisation]
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No description provided
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public GameObject UnderwaterVFXOverride
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[SkipSerialisation]
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No description provided
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public bool CanExplodeMultipleTimes
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No description provided
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public LayerMask BlockingLayers
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[SkipSerialisation]
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No description provided
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public UnityEvent OnExplode
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No description provided
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public UnityEvent OnArm
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No description provided
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public string Tag
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[HideInInspector]
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No description provided
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Properties
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public bool Armed { get; private set; }
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[SkipSerialisation]
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No description provided
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Methods
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public void Use(ActivationPropagation _)
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No description provided
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public void Activate()
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No description provided
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public void ForceImmediateExposion()
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[System.Obsolete]
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No description provided
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public void ForceImmediateExplosion()
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No description provided
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public void Disarm()
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No description provided
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public void SetRange(float r)
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No description provided
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public void Shot(Shot shot)
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No description provided
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public void OnFragmentHit(float force)
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No description provided |