40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
URL: https://wiki.studiominus.nl/internalReference/ObjectState.html
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Title: People Playground Modding - ObjectState
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==================================================
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public class ObjectState
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[Serializable]
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No description provided
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Fields
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public string SpawnableAssetName
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No description provided
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public TransformPrototype Root
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No description provided
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public Dictionary<string, TransformPrototype> Children
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No description provided
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public MonoBehaviourPrototype[] RootComponentData
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[SerializeField] [Ceras.Include]
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No description provided
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public Dictionary<string, MonoBehaviourPrototype[]> ChildComponentData
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[SerializeField] [Ceras.Include]
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No description provided
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Methods
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public (constructor) ObjectState(string spawnableAssetName, TransformPrototype root, Dictionary<string, TransformPrototype> children)
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No description provided
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public (constructor) ObjectState()
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No description provided
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public void PackComponentData(GameObject origin, Transform[] children)
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No description provided
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public GameObject CreateNew(Vector2 worldPosition, bool flipped = false)
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No description provided
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public void LinkReferences(GameObject target, IEnumerable<SerialisableIdentity> referencePool)
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No description provided |