55 lines
1.2 KiB
Plaintext
55 lines
1.2 KiB
Plaintext
URL: https://wiki.studiominus.nl/internalReference/LocalFirePropagationMap.html
|
|
Title: People Playground Modding - LocalFirePropagationMap
|
|
==================================================
|
|
|
|
public class LocalFirePropagationMap
|
|
Inherits MonoBehaviour
|
|
No description provided
|
|
Nested types
|
|
LocalFirePropagationMap.BurnPoint
|
|
Fields
|
|
public Collider2D Collider
|
|
[SkipSerialisation]
|
|
No description provided
|
|
|
|
public BurnPoint[] Points
|
|
[SkipSerialisation]
|
|
No description provided
|
|
|
|
public Vector2 CalculationOffset
|
|
[SkipSerialisation]
|
|
No description provided
|
|
|
|
public float Randomisation
|
|
[SkipSerialisation]
|
|
No description provided
|
|
|
|
public float MergeDistanceMultiplier
|
|
[SkipSerialisation]
|
|
No description provided
|
|
|
|
public float GridStep
|
|
[SkipSerialisation]
|
|
No description provided
|
|
|
|
public float FireIntensityDampening
|
|
[SkipSerialisation]
|
|
No description provided
|
|
|
|
public float FireSpreadSpeed
|
|
[SkipSerialisation]
|
|
No description provided
|
|
|
|
public int[] RandomisedIndices
|
|
[SkipSerialisation]
|
|
No description provided
|
|
|
|
Methods
|
|
public void Awake()
|
|
No description provided
|
|
|
|
public int GetRandomFireyIndex(float minimumFireIntensity)
|
|
No description provided
|
|
|
|
public void IgniteAt(Vector2 worldPoint)
|
|
No description provided |