59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
URL: https://wiki.studiominus.nl/internalReference/BeamCannonBehaviour.html
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Title: People Playground Modding - BeamCannonBehaviour
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==================================================
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public class BeamCannonBehaviour
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Inherits CanShoot, Messages.IUse
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Controls the detached beam cannon
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Fields
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public Vector2 barrelPosition
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Local barrel position
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public Vector2 barrelDirection
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Local barrel direction vector
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public PhysicalBehaviour PhysicalBehaviour
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[SkipSerialisation]
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Reference to the object's PhysicalBehaviour
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public LineRenderer LineRenderer
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[SkipSerialisation]
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Reference to the object's LineRenderer
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public SpriteRenderer GlowSprite
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[SkipSerialisation]
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Reference to the object's renderer for the lighting
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public AudioSource AudioSource
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[SkipSerialisation]
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Reference to the audio source that is used to play cannon noises
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public float OverchargeThreshold
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[SkipSerialisation]
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Determines how much charge is necessary to make the cannon beam go through everything forever
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public float ScreenShake
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[SkipSerialisation]
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Amount of screenshake when shot
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public float Recoil
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[SkipSerialisation]
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Amount of recoil
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public LayerMask LayerMask
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[SkipSerialisation]
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The layers to hit
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Properties
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public override Vector2 BarrelPosition
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No description provided
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public Vector2 BarrelDirection
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No description provided
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Methods
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public void Use(ActivationPropagation activation)
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No description provided
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public override void Shoot()
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No description provided |