31 lines
993 B
Plaintext
31 lines
993 B
Plaintext
URL: https://wiki.studiominus.nl/snippets/backgroundScriptCreation.html
|
|
Title: People Playground Modding - Creating a background script
|
|
==================================================
|
|
|
|
Creating a background script
|
|
This code snippet shows how to create a background script.
|
|
using UnityEngine;
|
|
|
|
namespace Mod
|
|
{
|
|
public class Mod
|
|
{
|
|
public static void Main()
|
|
{
|
|
//tell the game that a component of this type should be created in the background
|
|
ModAPI.Register<CoolBackgroundScriptTime>();
|
|
}
|
|
}
|
|
|
|
//define a behaviour that will run in the background
|
|
//it will be attached to an otherwise empty gameobject floating in the scene, created when the catalog is first populated
|
|
public class CoolBackgroundScriptTime : MonoBehaviour
|
|
{
|
|
//treat it like any other component
|
|
void Update()
|
|
{
|
|
if (Input.GetKey(KeyCode.P))
|
|
ModAPI.Notify("gamer is holding the P key");
|
|
}
|
|
}
|
|
} |