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ppg-modkit/extracted_wiki_content/snippets/creating_a_background_script.txt

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URL: https://wiki.studiominus.nl/snippets/backgroundScriptCreation.html
Title: People Playground Modding - Creating a background script
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Creating a background script
This code snippet shows how to create a background script.
using UnityEngine;
namespace Mod
{
public class Mod
{
public static void Main()
{
//tell the game that a component of this type should be created in the background
ModAPI.Register<CoolBackgroundScriptTime>();
}
}
//define a behaviour that will run in the background
//it will be attached to an otherwise empty gameobject floating in the scene, created when the catalog is first populated
public class CoolBackgroundScriptTime : MonoBehaviour
{
//treat it like any other component
void Update()
{
if (Input.GetKey(KeyCode.P))
ModAPI.Notify("gamer is holding the P key");
}
}
}