98 lines
1.9 KiB
Plaintext
98 lines
1.9 KiB
Plaintext
URL: https://wiki.studiominus.nl/internalReference/LaserTurretBehaviour.html
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Title: People Playground Modding - LaserTurretBehaviour
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==================================================
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public class LaserTurretBehaviour
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Inherits CanShoot, Messages.IUse, Messages.IOnEMPHit
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No description provided
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Fields
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public Vector2 barrelPosition
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[SkipSerialisation]
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No description provided
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public Vector2 barrelDirection
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[SkipSerialisation]
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No description provided
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public float radius
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[SkipSerialisation]
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No description provided
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public PhysicalBehaviour physicalBehaviour
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[SkipSerialisation]
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No description provided
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public HingeJoint2D joint
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[SkipSerialisation]
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No description provided
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public AudioClip targetAcquired
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[SkipSerialisation]
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No description provided
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public AudioSource audioSource
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[SkipSerialisation]
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No description provided
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public LayerMask layerMask
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[SkipSerialisation]
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No description provided
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public float recoil
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[SkipSerialisation]
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No description provided
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public ParticleSystem muzzleFlash
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[SkipSerialisation]
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No description provided
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public float interval
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[SkipSerialisation]
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No description provided
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public float cooldown
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[SkipSerialisation]
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No description provided
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public GameObject projectile
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[SkipSerialisation]
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No description provided
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public float inaccuracy
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[SkipSerialisation]
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No description provided
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public float motorSpeed
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[SkipSerialisation]
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No description provided
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public GameObject GlowEffect
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[SkipSerialisation]
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No description provided
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public GameObject BreakEffect
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[SkipSerialisation]
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No description provided
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public bool IsBroken
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[ReadOnly]
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No description provided
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Properties
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public override Vector2 BarrelPosition
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[SkipSerialisation]
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No description provided
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public Vector2 BarrelDirection
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[SkipSerialisation]
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No description provided
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Methods
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public void OnEMPHit()
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No description provided
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public void Use(ActivationPropagation activation)
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No description provided
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public override void Shoot()
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No description provided |