103 lines
2.3 KiB
Plaintext
103 lines
2.3 KiB
Plaintext
URL: https://wiki.studiominus.nl/internalReference/CatalogBehaviour.html
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Title: People Playground Modding - CatalogBehaviour
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==================================================
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public class CatalogBehaviour
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Inherits MonoBehaviour
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No description provided
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Fields
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public static List<GameObject> SpawnedGameObjects
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No description provided
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public TextMeshProUGUI TooltipText
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No description provided
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public CatalogData Catalog
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No description provided
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public Category LocalCategory
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No description provided
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public List<Category> ModdedCatalog
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No description provided
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public bool AutomaticallyPopulateCatalog
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No description provided
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public Transform ItemContainer
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[Space]
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No description provided
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public Transform CategoryContainer
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No description provided
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public GameObject ItemPanel
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No description provided
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public ResizableUIElementHandle ResizableUIElementHandle
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No description provided
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public static CatalogBehaviour Main
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No description provided
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public GameObject CategoryButtonPrefab
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[Space]
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No description provided
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public GameObject CustomDropDownPrefab
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No description provided
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public GameObject CategoryContainerPrefab
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No description provided
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public GameObject ItemButtonPrefab
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No description provided
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public SpawnableAsset SelectedItem
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No description provided
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public Contraption SelectedContraption
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[NonSerialized]
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No description provided
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public ContraptionMetaData SelectedContraptionMetaData
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[NonSerialized]
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No description provided
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public SpawnableOutlineBehaviour SpawnableOutline
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No description provided
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Properties
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public Category SelectedCategory { get; private set; }
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No description provided
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Methods
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public void CreateItemButtons()
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No description provided
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public void SetFilter(string filter)
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No description provided
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public void SetCategory(Category category)
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No description provided
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public void SetItem(SpawnableAsset item)
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No description provided
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public void SetContraption(Contraption contraption)
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No description provided
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public SpawnableAsset GetSpawnable(string name)
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No description provided
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public static void PerformMod(SpawnableAsset asset, GameObject instance)
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No description provided
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public static void PerformMod(string assetName, GameObject instance)
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No description provided
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public void SaveToyboxElementSize()
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No description provided
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public void LoadToyboxElementSize()
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No description provided |