URL: https://wiki.studiominus.nl/internalReference/SentryTurretBehaviour.html Title: People Playground Modding - SentryTurretBehaviour ================================================== public class SentryTurretBehaviour Inherits MonoBehaviour, Messages.IOnEMPHit, Messages.IShot No description provided Fields public SentryTurretControllable turretGun [SkipSerialisation] No description provided public AudioClip[] TargetAcquired [Space] [SkipSerialisation] No description provided public AudioClip[] TargetLost [SkipSerialisation] No description provided public AudioClip[] Flying [SkipSerialisation] No description provided public AudioClip[] ShotAt [SkipSerialisation] No description provided public AudioClip[] OnFire [SkipSerialisation] No description provided public AudioClip[] Tipped [SkipSerialisation] No description provided public AudioClip[] Retiring [SkipSerialisation] No description provided public AudioClip Alarm [Space] [SkipSerialisation] No description provided public AudioClip Ping [SkipSerialisation] No description provided public AudioClip Active [SkipSerialisation] No description provided public AudioClip PistonDeploy [SkipSerialisation] No description provided public AudioClip PistonRetract [SkipSerialisation] No description provided public LayerMask BlockingLayers [Space] [SkipSerialisation] No description provided public AudioSource AudioSource [Space] [SkipSerialisation] No description provided public PhysicalBehaviour phys No description provided public SentryTurretAIState State No description provided public float timeStartedSearching [HideInInspector] No description provided public bool disabled [HideInInspector] No description provided public AutomaticSentryController Controller No description provided Methods public void OnEMPHit() No description provided public void Shot(Shot shot) No description provided