URL: https://wiki.studiominus.nl/internalReference/MachineGunBehaviour.html Title: People Playground Modding - MachineGunBehaviour ================================================== public class MachineGunBehaviour Inherits MonoBehaviour, Messages.IUse No description provided Fields public ParticleSystem Effect [SkipSerialisation] No description provided public GameObject ImpactEffect [SkipSerialisation] No description provided public GameObject RicochetEffect [SkipSerialisation] No description provided public AudioClip[] Sounds [SkipSerialisation] No description provided public AudioSource AudioSource [SkipSerialisation] No description provided public Vector2 barrelPosition [SkipSerialisation] No description provided public Vector2 barrelDirection [SkipSerialisation] No description provided public Cartridge Cartridge [SkipSerialisation] No description provided public bool ExplosiveRounds No description provided public ExplosionCreator.ExplosionParameters ExplosionSettings [NaughtyAttributes.ShowIf(nameof(ExplosiveRounds))] No description provided public float FireRateMultiplier No description provided public float ShockwaveIntensity Amount of force behind the shockwave when fired public bool Automatic No description provided public DistantSoundBehaviour.SoundType DistantSound [SkipSerialisation] No description provided Properties public BallisticsEmitter BallisticsEmitter { get; private set; } No description provided public Vector2 BarrelPosition No description provided public Vector2 BarrelDirection No description provided Methods public void Use(ActivationPropagation activation) No description provided