URL: https://wiki.studiominus.nl/internalReference/LocalFirePropagationMap.html Title: People Playground Modding - LocalFirePropagationMap ================================================== public class LocalFirePropagationMap Inherits MonoBehaviour No description provided Nested types LocalFirePropagationMap.BurnPoint Fields public Collider2D Collider [SkipSerialisation] No description provided public BurnPoint[] Points [SkipSerialisation] No description provided public Vector2 CalculationOffset [SkipSerialisation] No description provided public float Randomisation [SkipSerialisation] No description provided public float MergeDistanceMultiplier [SkipSerialisation] No description provided public float GridStep [SkipSerialisation] No description provided public float FireIntensityDampening [SkipSerialisation] No description provided public float FireSpreadSpeed [SkipSerialisation] No description provided public int[] RandomisedIndices [SkipSerialisation] No description provided Methods public void Awake() No description provided public int GetRandomFireyIndex(float minimumFireIntensity) No description provided public void IgniteAt(Vector2 worldPoint) No description provided