URL: https://wiki.studiominus.nl/internalReference/LavaBehaviour.html Title: People Playground Modding - LavaBehaviour ================================================== public class LavaBehaviour Inherits MonoBehaviour Lava pool controller Fields public float LavaTemperature Target temperature of objects that are in the lava public Collider2D Trigger The collider that the behaviour treats as the lava public ContactFilter2D ContactFilter The contact filter to decide what objects should be affected by the lava public float TransferRate The rate per second at which an object in the lava approaches the LavaTemperature public float Dampening [Range(0, 1)] The amount of velocity dampening (0 - 1) that objects in the lava experience public float Buoyancy The amount of upward (depending on gravity) force applied to objects in the lava public GameObject ImpactPrefab The prefab that is instantiated when an object enters the lava for the first time Methods public void DoSplash(Vector2 point, float size) Create a lava impact splash at the given location with the given size public static bool IsPointInLava(Vector3 point) Returns true if the given point is inside any lava pool and false otherwise. public static LavaBehaviour GetLavaAtPoint(Vector3 point) Returns the LavaBehaviour that the point is in. Returns null if the point does not overlap a lava pool. public static bool TryGetLavaAtPoint(Vector3 point, out LavaBehaviour lava) No description provided