URL: https://wiki.studiominus.nl/internalReference/ExplosiveBehaviour.html Title: People Playground Modding - ExplosiveBehaviour ================================================== public class ExplosiveBehaviour Inherits MonoBehaviour, Messages.IShot, Messages.IOnFragmentHit, Messages.IUse No description provided Fields public float Range No description provided public float ShockwaveStrength No description provided public float Delay No description provided public uint FragmentationRayCount No description provided public float FragmentForce No description provided public float ShockwaveLiftForce No description provided public bool ArmOnAwake No description provided public bool DestroyOnExplode No description provided public bool DisintegrateOnExplode No description provided public bool ParticleEffectAndSound No description provided public float BurnPower No description provided public float TemperatureLimit No description provided public bool BigExplosion No description provided public bool ArmOnUse No description provided public int BallisticShrapnelCount No description provided public float AffectVictimTemperature No description provided public float ShotExplodeChance No description provided public bool ExplodesOnFragmentHit No description provided public float ImpactForceThreshold [Tooltip("Negative means it doesnt")] No description provided public float ExplodeBurnProgressThreshold [Tooltip("More than 1 means it doesnt")] No description provided public float DismemberChance No description provided public bool ShouldCreateKillzone No description provided public float MinChargeToExplode No description provided public GameObject Killzone [SkipSerialisation] No description provided public GameObject VFXOverride [SkipSerialisation] No description provided public GameObject UnderwaterVFXOverride [SkipSerialisation] No description provided public bool CanExplodeMultipleTimes No description provided public LayerMask BlockingLayers [SkipSerialisation] No description provided public UnityEvent OnExplode No description provided public UnityEvent OnArm No description provided public string Tag [HideInInspector] No description provided Properties public bool Armed { get; private set; } [SkipSerialisation] No description provided Methods public void Use(ActivationPropagation _) No description provided public void Activate() No description provided public void ForceImmediateExposion() [System.Obsolete] No description provided public void ForceImmediateExplosion() No description provided public void Disarm() No description provided public void SetRange(float r) No description provided public void Shot(Shot shot) No description provided public void OnFragmentHit(float force) No description provided