URL: https://wiki.studiominus.nl/internalReference/DistantSoundBehaviour.html Title: People Playground Modding - DistantSoundBehaviour ================================================== public class DistantSoundBehaviour Inherits MonoBehaviour There should only exist 1 instance of this behaviour in the scene. When an explosion or other loud noise happens, this behaviour is called to make a distant explosion noise. Nested types DistantSoundBehaviour.SoundType Fields public AudioClip[] SmallDistantExplosions No description provided public AudioClip[] LargeDistantExplosions No description provided public AudioClip[] LargerDistantExplosions No description provided public AudioClip[] SmallDistantFirearms [Space] No description provided public AudioClip[] MediumDistantFirearms No description provided public AudioClip[] LargeDistantFirearms No description provided public AudioSource AudioSource [Space] No description provided Properties public static DistantSoundBehaviour Instance { get; private set; } No description provided Methods public void Play(SoundType soundType, Vector2 point, float volume = 1) No description provided public void PlaySmallExplosion(Vector2 point, float volume = 1) No description provided public void PlayLargeExplosion(Vector2 point, float volume = 1) No description provided public void PlayLargerExplosion(Vector2 point, float volume = 1) No description provided public void PlaySmallFirearm(Vector2 point, float volume = 1) No description provided public void PlayMediumFirearm(Vector2 point, float volume = 1) No description provided public void PlayLargeFirearm(Vector2 point, float volume = 1) No description provided