URL: https://wiki.studiominus.nl/internalReference/PhysicalBehaviour_Penetration.html Title: People Playground Modding - PhysicalBehaviour.Penetration ================================================== public class Penetration This nested type resides in PhysicalBehaviour [System.Serializable] Represents an object stabbing another object. Fields public PhysicalBehaviour Stabber The object that did the stabbing. public PhysicalBehaviour Victim The object that has been stabbed. public SliderJoint2D Joint The associated slider joint. public float Duration The amount of time this penetration has existed. Used to prevent the stabber from falling out immediately after it has lodged itself in. public SharpAxis Axis The associated SharpAxis on the stabber. public List RelevantColliders The colliders that the stabber ignores collision with. public Vector2 CurrentConnectedAnchor The local anchor on the victim public bool Active Is this penetration still ongoing? Methods public Vector2 GetDirection() Get the current (!!) world space normalised direction of the penetration public Vector2 GetPoint() Get the current (!!) world space point of the penetration public float GetCurrentDepth() Returns the depth of the stabber in the victim.