URL: https://wiki.studiominus.nl/internalReference/DestroyableBehaviour.html Title: People Playground Modding - DestroyableBehaviour ================================================== public class DestroyableBehaviour Inherits MonoBehaviour, Messages.IOnFragmentHit, Messages.IShot, Messages.IBreak No description provided Fields public float OverallChance [SkipSerialisation] No description provided public float ShotBreakChance [SkipSerialisation] No description provided public float MinimumImpactForce [Space] [SkipSerialisation] No description provided public float MinimumShotDamage [SkipSerialisation] No description provided public float MinimumExplosionFragmentDamage [SkipSerialisation] No description provided public GameObject DebrisPrefab [SkipSerialisation] No description provided public Rigidbody2D VelocityAncestor [SkipSerialisation] No description provided public bool ReactToCollision [SkipSerialisation] No description provided public bool ReactToBullets [SkipSerialisation] No description provided public bool ReactToExplosions [SkipSerialisation] No description provided public float RestoreIncomingVelocityWhenDestroyedRatio [SkipSerialisation] No description provided public float TemperatureLimit [SkipSerialisation] No description provided public bool DestroyWhenBroken [SkipSerialisation] No description provided public bool TransferUndoRegistry [SkipSerialisation] No description provided public UnityEvent OnBreak No description provided Methods protected virtual void Awake() No description provided protected virtual void Update() No description provided public void OnFragmentHit(float force) No description provided public void Shot(Shot shot) No description provided public void Break(Vector2 velocity = default) No description provided protected virtual void OnDebrisCreated(GameObject createdDebris, Vector2 velocity) No description provided