URL: https://wiki.studiominus.nl/internalReference/CardiopulmonaryBypassMachineBehaviour.html Title: People Playground Modding - CardiopulmonaryBypassMachineBehaviour ================================================== public class CardiopulmonaryBypassMachineBehaviour Inherits MonoBehaviour, Messages.IUse Behaviour that controls the life support machine Fields public bool Activated Is the machine activated? public float PressureIntensity Pressure to set the heart to. Ranges from 0 to 1. public int ValidConnectionCount [SkipSerialisation] Amount of valid connections. Don't set this value unless you actually know what you're doing public PhysicalBehaviour PhysicalBehaviour [SkipSerialisation] Reference to the PhysicalBehaviour if it has one public AudioSource LoopSource [SkipSerialisation] Reference to the audio source that plays the looping noise public AudioClip ValidSound [SkipSerialisation] Sound played when a valid connection is made public AudioClip InvalidSound [SkipSerialisation] Sound played when an invalid connection is made public GameObject Cosmetics [SkipSerialisation] Container game object with all cosmetic objects public TextMeshPro StatusText [SkipSerialisation] Reference to the little status text display public float TargetHeartrate [SkipSerialisation] Has no real effect except giving the heart monitor some information Properties public bool IsConnected [SkipSerialisation] Returns true if ValidConnectionCount > 0 Methods public float GetFinalIntensity() No description provided public void Use(ActivationPropagation activation) No description provided public void UpdateActivation() No description provided public void UpdateStatusText() No description provided public void PlayValidSound() No description provided public void PlayInvalidSound() No description provided