URL: https://wiki.studiominus.nl/internalReference/BeamRepeaterBehaviour.html Title: People Playground Modding - BeamRepeaterBehaviour ================================================== public class BeamRepeaterBehaviour Inherits CanShoot, Messages.IUseContinuous, Messages.IUse No description provided Fields public Vector2 barrelPosition Local barrel position public Vector2 barrelDirection Local barrel direction vector public PhysicalBehaviour PhysicalBehaviour [SkipSerialisation] Reference to the object's PhysicalBehaviour public LineRenderer LaserRenderer [SkipSerialisation] No description provided public AudioClip[] ShootSounds [SkipSerialisation] No description provided public AudioSource AudioSource [SkipSerialisation] No description provided public int ShootRate [SkipSerialisation] No description provided public float AimRandomness [SkipSerialisation] No description provided public float ScreenShake [SkipSerialisation] Amount of screenshake when shot public LayerMask LayerMask [SkipSerialisation] The layers to hit public ParticleSystem Muzzleflash [SkipSerialisation] No description provided public GameObject ImpactPoolable [SkipSerialisation] No description provided public float Recoil [SkipSerialisation] Amount of recoil public float Knockback [SkipSerialisation] No description provided public float LimbDamage [SkipSerialisation] No description provided Properties public override Vector2 BarrelPosition No description provided public Vector2 BarrelDirection No description provided Methods public void Use(ActivationPropagation activation) No description provided public void UseContinuous(ActivationPropagation activation) No description provided public override void Shoot() No description provided