URL: https://wiki.studiominus.nl/snippets/spawnParticle.html Title: People Playground Modding - Spawn particles on activation ================================================== Spawn particles on activation This code snippet shows how to spawn the built-in particle effects when the object is activated. ModAPI.Register(new Modification() { //set item details OriginalItem = ModAPI.FindSpawnable("Knife"), NameOverride = "Epic knife that sparks when you use it", DescriptionOverride = "not a single soul knows why this exists", ThumbnailOverride = ModAPI.LoadSprite("sparkknife_view.png"), AfterSpawn = (Instance) => { //add a UseEventTrigger and set its action Instance.AddComponent().Action = () => { //spawn an effect by the name of "Spark" at the transform position ModAPI.CreateParticleEffect("Spark", Instance.transform.position); }; } });