URL: https://wiki.studiominus.nl/internalReference/SerialisedLayerBehaviour.html Title: People Playground Modding - SerialisedLayerBehaviour ================================================== public class SerialisedLayerBehaviour Inherits MonoBehaviour No description provided Fields public OptionalInt SortingLayerID No description provided public OptionalInt SortingOrder No description provided public readonly static float NearbySearchRadius No description provided public (int id, int order) OriginalSorting [SkipSerialisation] No description provided Methods public static (int id, int order) GetSortingFor(PhysicalBehaviour phys) No description provided public static void SetSortingFor(PhysicalBehaviour phys, int sortingLayerId, int sortingOrder) No description provided public void SetOrder(int layerId, int order) No description provided public void SetOrder(OptionalInt layerId, OptionalInt order) No description provided public void MoveLayer(int delta) Simplified layering method. This operation is quite expensive. public static bool FindTopmostAround(Vector2 point, int sortingLayerId, out PhysicalBehaviour result, out int sortingOrder) No description provided public static bool FindBottommostAround(Vector2 point, int sortingLayerId, out PhysicalBehaviour result, out int sortingOrder) No description provided public void SendToBack() Move behind all nearby objects. This operation is quite expensive. public void BringToFront() Move in front of all nearby objects. This operation is quite expensive.