URL: https://wiki.studiominus.nl/internalReference/DetectorBehaviour.html Title: People Playground Modding - DetectorBehaviour ================================================== public class DetectorBehaviour Inherits MonoBehaviour, Messages.IUse No description provided Fields public float RelativeVelocityThreshold [SkipSerialisation] No description provided public LayerMask LayersToDetect [SkipSerialisation] No description provided public bool HasToBeAlive [SkipSerialisation] No description provided public bool HasToBeOnFire [SkipSerialisation] No description provided public PhysicalProperties[] PropertyFilter [SkipSerialisation] No description provided public PhysicalBehaviour PhysicalBehaviour [SkipSerialisation] No description provided public SpriteRenderer EnabledLight [SkipSerialisation] No description provided public LineRenderer Line [SkipSerialisation] No description provided public float BeamOffset [SkipSerialisation] No description provided public bool TriggerOnExit [HideInInspector] No description provided public bool ShowBeam No description provided public float Range No description provided public bool Activated No description provided public const float MinRange No description provided Constant value: 1f * Utils.MetersToUnits public const float MaxRange No description provided Constant value: 20 * Utils.MetersToUnits Methods public void Use(ActivationPropagation activation) No description provided