URL: https://wiki.studiominus.nl/internalReference/BeamCannonBehaviour.html Title: People Playground Modding - BeamCannonBehaviour ================================================== public class BeamCannonBehaviour Inherits CanShoot, Messages.IUse Controls the detached beam cannon Fields public Vector2 barrelPosition Local barrel position public Vector2 barrelDirection Local barrel direction vector public PhysicalBehaviour PhysicalBehaviour [SkipSerialisation] Reference to the object's PhysicalBehaviour public LineRenderer LineRenderer [SkipSerialisation] Reference to the object's LineRenderer public SpriteRenderer GlowSprite [SkipSerialisation] Reference to the object's renderer for the lighting public AudioSource AudioSource [SkipSerialisation] Reference to the audio source that is used to play cannon noises public float OverchargeThreshold [SkipSerialisation] Determines how much charge is necessary to make the cannon beam go through everything forever public float ScreenShake [SkipSerialisation] Amount of screenshake when shot public float Recoil [SkipSerialisation] Amount of recoil public LayerMask LayerMask [SkipSerialisation] The layers to hit Properties public override Vector2 BarrelPosition No description provided public Vector2 BarrelDirection No description provided Methods public void Use(ActivationPropagation activation) No description provided public override void Shoot() No description provided