URL: https://wiki.studiominus.nl/internalReference/AcceleratorBoltBehaviour.html Title: People Playground Modding - AcceleratorBoltBehaviour ================================================== public class AcceleratorBoltBehaviour Inherits BaseBoltBehaviour No description provided Fields public float EnergyLevel Energy level of the projectile public float CameraShakeAmount Amount of constant camera shake public GameObject ImpactEffect Effect to spawn on impact public GameObject LargeImpactEffect Effect to spawn on impact when the energt level is high enough public float ImpactStrength Amount of force to apply to objects that the projectile collides with public float AoERadius The area-of-effect radius to consider while traveling public float ActivationDelay How many seconds to wait until damaging AoE effects are activated. This exists to protect the wielder. public LayerMask ImmobiltyFieldLayer [SkipSerialisation] No description provided public float ImmobilityFieldSlowdown [SkipSerialisation] No description provided Methods public override float GetSpeedMultiplier() No description provided protected override void Update() No description provided public override bool ShouldReflect(RaycastHit2D hit) No description provided protected override void OnHit(RaycastHit2D hit) No description provided