URL: https://wiki.studiominus.nl/internalReference/Pool.html Title: People Playground Modding - Pool ================================================== public abstract class Pool Abstract class for object poolingThe type to pool Fields public readonly int MaximumCapacity The maximum amount of objects, active or inactive Properties public int CreatedAmount { get; private set; } How many objects have been created public int AmountInUse No description provided Methods public (constructor) Pool(int maxCapacity = 1000) Create a pool with the given capacity public virtual T RequestObject() Get an object from the pool. This will be ready for use or null, if the pool is at full capacity. public virtual void ReturnToPool(T obj) Return an object to the pool when it's done, to allow it to be requested again public virtual void Prefill() Create a new available object and add it to the pool, waiting to be used protected virtual T GetExistingFromPool() Get an existing object from the pool guaranteeing never to create a new one. Can return null. protected abstract T CreateFresh() Return a completely new instance of the poolable object protected abstract void ResetObjectForNextUse(T obj) Reset the given object for its next use protected abstract T GetOverCapacityFallback() What to return instead of null when the pool is at full capacity