URL: https://wiki.studiominus.nl/internalReference/LiquidContainerController.html Title: People Playground Modding - LiquidContainerController ================================================== public class LiquidContainerController Inherits MonoBehaviour [ExecuteAlways] Controls the little liquid simulation visual in most liquid containers Fields public Rigidbody2D Rigidbody [SkipSerialisation] Reference to the rigidbody public AudioSource SloshingSource [SkipSerialisation] Reference to the AudioSource that plays the sloshing noise public float SloshingIntensity How intense should the sloshing noise be? public Material LowFidelityLiquid [SkipSerialisation] A reference to the material asset that is used when Fancy Effects is disabled public Bounds Container The bounds of the container that the particles will stay inside of public float FillPercentage How full should this container be, visually? Ranges from 0.0 to 1.0 public float ParticleRadius How large are the particles? 1 by default. Properties public Color Color { get; set; } What colour should the particles be? Methods public void AddForce(Vector2 globalForce, float randomisation = 0) Add a force to all particles in the container (if it is a fancy container) in global space