URL: https://wiki.studiominus.nl/internalReference/FancyBloodSplatController.html Title: People Playground Modding - FancyBloodSplatController ================================================== public class FancyBloodSplatController Inherits MonoBehaviour, Messages.IOnPoolableReinitialised No description provided Nested types FancyBloodSplatController.DirectionModes Fields public bool UnparentAtStart No description provided public DirectionModes DirectionMode No description provided public bool Continuous No description provided public Vector2 Direction [NaughtyAttributes.HideIf(nameof(IsCircleMode))] No description provided public float SpawningChance [NaughtyAttributes.ShowIf(nameof(Continuous))] [Range(0, 1)] No description provided public Vector2 AmountRange [NaughtyAttributes.MinMaxSlider(0, 32)] [NaughtyAttributes.HideIf(nameof(Continuous))] No description provided public float AngleRandomisation [Range(0, 360)] No description provided public Vector2 LifetimeInSeconds [Header("Particle settings")] [NaughtyAttributes.MinMaxSlider(0, 5)] No description provided public Vector2 EjectionForce [NaughtyAttributes.MinMaxSlider(0, 5)] Ejection force range. NOT A VECTOR. X is the lower bound and Y is the upper bound. public DecalDescriptor Decal [Header("Decal settings")] No description provided public Color DecalColourMultiplier No description provided public float Size No description provided public LayerMask CollisionLayers No description provided public bool DestroyWhenNoParticles No description provided public bool TriggerOnCollide No description provided Methods public void CreateParticle(int index = 0) No description provided public void OnPoolableReinitialised(ObjectPoolBehaviour pool) No description provided