URL: https://wiki.studiominus.nl/internalReference/ChainsawBehaviour.html Title: People Playground Modding - ChainsawBehaviour ================================================== public class ChainsawBehaviour Inherits MonoBehaviour, Messages.IOnBeforeSerialise, Messages.IOnAfterDeserialise, Messages.IUse No description provided Nested types ChainsawBehaviour.SoftConnection Fields public PhysicalBehaviour PhysicalBehaviour [SkipSerialisation] No description provided public Collider2D SawCollider [SkipSerialisation] No description provided public AudioSource IdleLoop [SkipSerialisation] No description provided public AudioSource RevLoop [SkipSerialisation] No description provided public ParticleSystem OverchargeSystem [SkipSerialisation] No description provided public AudioClip Rev [SkipSerialisation] No description provided public SpriteRenderer Saw [SkipSerialisation] No description provided public DamagableMachineryBehaviour DamagableMachinery [SkipSerialisation] No description provided public System.Guid[] SerialisableVictims [HideInInspector] No description provided public float RotationSpeedDecay [SkipSerialisation] No description provided public float UseRotationSpeedAddition [SkipSerialisation] No description provided public float JitterIntensity [SkipSerialisation] No description provided public float JitterSpeed [SkipSerialisation] No description provided public float MinSoftness [SkipSerialisation] No description provided public float SpeedCutThreshold [SkipSerialisation] No description provided public float Damage [SkipSerialisation] No description provided public LayerMask LayerMask [SkipSerialisation] No description provided Properties public float CurrentSpeed [SkipSerialisation] No description provided Methods public void Use(ActivationPropagation activation) No description provided public void OnBeforeSerialise() No description provided public void OnAfterDeserialise(List gameobjects) No description provided