URL: https://wiki.studiominus.nl/internalReference/BaseControlNames.html Title: People Playground Modding - BaseControlNames ================================================== public struct BaseControlNames Struct containing all control codenames that exist in the vanilla game Fields public const string Drag Drag control (clicking and such) Constant value: "drag" public const string Pan Pan control (using the mouse) Constant value: "pan" public const string PanLeft Pan left using the keyboard Constant value: "panLeft" public const string PanRight Pan right using the keyboard Constant value: "panRight" public const string PanUp Pan up using the keyboard Constant value: "panUp" public const string PanDown Pan left using the keyboard Constant value: "panDown" public const string ZoomIn Zoom in using the keyboard Constant value: "zoomIn" public const string ZoomOut Zoom out using the keyboard Constant value: "zoomOut" public const string Pause Toggle the pause menu Constant value: "pause" public const string ToggleDetailView Toggle the detail view (limb status, explosion radius, etc.) Constant value: "toggleLimbStatus" public const string ToggleSlowMotion Toggle slow motion Constant value: "slowmo" public const string PauseTime Toggle time Constant value: "time" public const string Copy Copy shortcut Constant value: "copy" public const string Paste Paste shortcut Constant value: "paste" public const string Snap Drag and rotation snapping Constant value: "snap" public const string SnapToCenter Tool location snap to center of mass Constant value: "snapToCenter" public const string RotateRight Rotate selection right Constant value: "right" public const string RotateLeft Rotate selection left Constant value: "left" public const string FastRotation Speed up rotation / uniform resizing / multiselect Constant value: "fast" public const string UniformResizing No description provided Constant value: FastRotation public const string Multiselect No description provided Constant value: UniformResizing public const string Activate Activate selection Constant value: "activateDirect" public const string Delete Delete selection Constant value: "delete" public const string ContextMenu Open the context menu Constant value: "context" public const string ToggleToybox Toggle the toybox (left panel) Constant value: "toybox" public const string ToggleUserInterface Toggle game UI Constant value: "toggleUi" public const string ToggleToolPowerTab Toggle the right panel between controls and powers Constant value: "toolPowerToggle" public const string Undo Remove the last creation Constant value: "undo" public const string SpawnRight Spawn an object facing right (default) Constant value: "spawnRight" public const string SpawnLeft Spawn an object facing left (flipped) Constant value: "spawnLeft" public const string SelectMultiple Hold to select multiple objects in the map editor Constant value: "selectMultiple" public const string LocalSpaceTransform Hold to use local space when transforming things Constant value: "localSpaceTransform" public const string FreezeUnderCursor Optional keybind to freeze the selected objects Constant value: "freezeSelection" public const string IgniteSelection Optional keybind to ignite the selected objects Constant value: "igniteSelection" public const string ResizeSelection Optional keybind to resize the selected objects Constant value: "resizeSelection" public const string ToggleHoveringHighlights Optional keybind to toggle hovering highlights Constant value: "toggleHoveringHighlights" public const string ToggleThermalVision Optional keybind to toggle hovering highlights Constant value: "toggleThermalVision" public const string ChooseObjectUnderCursor Optional keybind to equip the object under the cursor Constant value: "eyedrop" public const string MoveLayerDown Move the selected objects a layer down Constant value: "arrangeDown" public const string MoveLayerUp Move the selected objects a layer up Constant value: "arrangeUp" public const string BringToFront Bring the selected objects in front of the others Constant value: "arrangeFront" public const string SendToBack Send the selected objects behind the others Constant value: "arrangeBack" public const string ArrangeSelection Toggle the layer editor menu for the selection Constant value: "arrangeSelection" public const string CreateBackup Creates a backup within the Map Editor Constant value: "createBackup" public const string IncrementGrid No description provided Constant value: "incrementGrid" public const string DecrementGrid No description provided Constant value: "decrementGrid" public const string IncrementAngleSnap No description provided Constant value: "incrementAngleSnap" public const string DecrementAngleSnap No description provided Constant value: "decrementAngleSnap"