URL: https://wiki.studiominus.nl/internalReference/TyreDeflationBehaviour.html Title: People Playground Modding - TyreDeflationBehaviour ================================================== public class TyreDeflationBehaviour Inherits MonoBehaviour, Messages.IShot, Messages.IOnFragmentHit, Messages.IUnstabbed, Messages.IRepair, Messages.IBreak No description provided Nested types TyreDeflationBehaviour.CircleSettings Fields public bool Deflated No description provided public bool Indestructible No description provided public PhysicalBehaviour Phys [SkipSerialisation] No description provided public CircleCollider2D Collider [SkipSerialisation] No description provided public CircleSettings DeflatedColliderSettings [SkipSerialisation] No description provided public float TemperatureThreshold [SkipSerialisation] No description provided public float ShotDamageThreshold [SkipSerialisation] No description provided public float FragmentForceThreshold [SkipSerialisation] No description provided public AudioClip[] TyreDeflationSound [SkipSerialisation] No description provided public Material SharedDeflatedMaterial [SkipSerialisation] No description provided public float VisualSagIntensity [SkipSerialisation] No description provided public const string DeflationParticlePrefabPath No description provided Constant value: "Prefabs/Tyre deflation effect poolable" Methods public void PopTyre(Nullable point = null) No description provided public void Shot(Shot shot) No description provided public void OnFragmentHit(float fragmentForce) No description provided public void Unstabbed(Stabbing stabbing) No description provided public void Repair() No description provided public void Break(Vector2 impactVelocity) No description provided