URL: https://wiki.studiominus.nl/internalReference/ConnectedNodeBehaviour.html Title: People Playground Modding - ConnectedNodeBehaviour ================================================== public class ConnectedNodeBehaviour Inherits MonoBehaviour, Messages.IOnBeforeSerialise No description provided Fields public bool IsRoot No description provided public int Value No description provided public List Connections [SkipSerialisation] No description provided public bool[] SerialisableConnectedNodes No description provided public bool ShouldLoadSerialisableConnections No description provided public LimbBehaviour Limb [SkipSerialisation] No description provided Properties public bool IsConnectedToRoot { get; private set; } [SkipSerialisation] No description provided Methods public void AddConnection(ConnectedNodeBehaviour otherNode) No description provided public void DisconnectFrom(ConnectedNodeBehaviour otherNode) No description provided public void DisconnectFromEverything() No description provided public void ResetValue() No description provided public void RootPropagation() No description provided public bool IsConnectedTo(ConnectedNodeBehaviour other) No description provided public void OnBeforeSerialise() No description provided