URL: https://wiki.studiominus.nl/internalReference/CentrifugeBehaviour.html Title: People Playground Modding - CentrifugeBehaviour ================================================== public class CentrifugeBehaviour Inherits BloodContainer, Messages.IUse Centrifuge behaviour Fields public LiquidContainerController LiquidContainer [SkipSerialisation] Reference to the visual liquid simulation controller public VibrationBehaviour VibrationBehaviour [SkipSerialisation] Reference to the vibration behaviour public bool Activated Is it centrifuging? public float VibrationIntensity [SkipSerialisation] How intense should the vibration be? public float ParticleForceIntensity [SkipSerialisation] How much should the liquid particles be moved? public CosmeticRotationBehaviour Roer [SkipSerialisation] Roer object public DamagableMachineryBehaviour DamagableMachinery [SkipSerialisation] Reference to the DamagableMachineryBehaviour public SpriteRenderer[] LiquidCountLights [SkipSerialisation] An array containing references to the lights that display the amount of distinct liquids in the mix public AudioSource CentrifugeLoopAudioSource [SkipSerialisation] Makes the noise public SpriteRenderer EnabledLight [SkipSerialisation] Reference to the activation light Properties public override Vector2 Limits No description provided public override bool AllowsOverflow No description provided Methods protected override void Start() No description provided protected override void Update() No description provided public void Use(ActivationPropagation activation) No description provided