URL: https://wiki.studiominus.nl/internalReference/CatalogBehaviour.html Title: People Playground Modding - CatalogBehaviour ================================================== public class CatalogBehaviour Inherits MonoBehaviour No description provided Fields public static List SpawnedGameObjects No description provided public TextMeshProUGUI TooltipText No description provided public CatalogData Catalog No description provided public Category LocalCategory No description provided public List ModdedCatalog No description provided public bool AutomaticallyPopulateCatalog No description provided public Transform ItemContainer [Space] No description provided public Transform CategoryContainer No description provided public GameObject ItemPanel No description provided public ResizableUIElementHandle ResizableUIElementHandle No description provided public static CatalogBehaviour Main No description provided public GameObject CategoryButtonPrefab [Space] No description provided public GameObject CustomDropDownPrefab No description provided public GameObject CategoryContainerPrefab No description provided public GameObject ItemButtonPrefab No description provided public SpawnableAsset SelectedItem No description provided public Contraption SelectedContraption [NonSerialized] No description provided public ContraptionMetaData SelectedContraptionMetaData [NonSerialized] No description provided public SpawnableOutlineBehaviour SpawnableOutline No description provided Properties public Category SelectedCategory { get; private set; } No description provided Methods public void CreateItemButtons() No description provided public void SetFilter(string filter) No description provided public void SetCategory(Category category) No description provided public void SetItem(SpawnableAsset item) No description provided public void SetContraption(Contraption contraption) No description provided public SpawnableAsset GetSpawnable(string name) No description provided public static void PerformMod(SpawnableAsset asset, GameObject instance) No description provided public static void PerformMod(string assetName, GameObject instance) No description provided public void SaveToyboxElementSize() No description provided public void LoadToyboxElementSize() No description provided