URL: https://wiki.studiominus.nl/internalReference/BreakJointOnShotBehaviour.html Title: People Playground Modding - BreakJointOnShotBehaviour ================================================== public class BreakJointOnShotBehaviour Inherits MonoBehaviour, Messages.IShot, Messages.ISlice [ExecuteAlways] This behaviour will break the associated 2D joint when it received the OnShot messageThis behaviour will self-destruct if the joint has snapped Fields public Joint2D Joint [SkipSerialisation] No description provided public float Chance Chance from 0 to 1 that being shot will public float ShotIntensityInfluence The higher this number is, the more influence shot damage has on the chance calculation Methods public void Shot(Shot shot) No description provided public void Slice() No description provided