URL: https://wiki.studiominus.nl/internalReference/AcceleratorGunBehaviour.html Title: People Playground Modding - AcceleratorGunBehaviour ================================================== public class AcceleratorGunBehaviour Inherits CanShoot No description provided Fields public AudioSource LoopAudioSource [SkipSerialisation] No description provided public AudioSource OneShotAudioSource [SkipSerialisation] No description provided public AudioClip[] SingleShotSound [SkipSerialisation] No description provided public AudioClip FullPowerShotSound [SkipSerialisation] No description provided public AudioClip ChargeUpSound [SkipSerialisation] No description provided public AudioClip FullPowerWaitingLoopSound [SkipSerialisation] No description provided public AudioClip LowEnergyBoltLoopSound [SkipSerialisation] No description provided public AudioClip HighEnergyBoltLoopSound [SkipSerialisation] No description provided public Rigidbody2D Rigidbody [SkipSerialisation] No description provided public PhysicalBehaviour PhysicalBehaviour [SkipSerialisation] No description provided public GameObject ProjectilePrefab [SkipSerialisation] No description provided public Vector2 LocalBarrelPosition [SkipSerialisation] No description provided public Vector2 LocalBarrelDirection [SkipSerialisation] No description provided public float RecoilIntensity [SkipSerialisation] No description provided public ParticleSystem MuzzleflashSystem [SkipSerialisation] Reference to the muzzle flash particle system public ParticleSystem ChargeUpParticleSystem [SkipSerialisation] Reference to the charge-up particle system public float MaxChargeTime The amount of seconds it takes to charge the gun public float CurrentChargeProgress Charge-up progress from 0.0 to 1.0 Properties public override Vector2 BarrelPosition No description provided public Vector2 BarrelDirection No description provided Methods public void ShootLowPower() Fire at low power public void ShootFullPower() Fire at full power public override void Shoot() No description provided