URL: https://wiki.studiominus.nl/snippets/registerItem.html Title: People Playground Modding - Registering an item ================================================== Registering an item This code snippet shows a simple template of a ModAPI.Register call. // register item to the mod api ModAPI.Register( new Modification() { OriginalItem = ModAPI.FindSpawnable("Knife"), //item to derive from NameOverride = "Dagger -MoreMelee", //new item name with a suffix to assure it is globally unique DescriptionOverride = "It is a dagger.", //new item description CategoryOverride = ModAPI.FindCategory("Melee"), //new item category ThumbnailOverride = ModAPI.LoadSprite("daggerView.png"), //new item thumbnail (relative path) AfterSpawn = (Instance) => //all code in the AfterSpawn delegate will be executed when the item is spawned { //get the SpriteRenderer and replace its sprite with a custom one Instance.GetComponent().sprite = ModAPI.LoadSprite("dagger.png"); } } );