URL: https://wiki.studiominus.nl/internalReference/LiquidContainerLeakingBehaviour.html Title: People Playground Modding - LiquidContainerLeakingBehaviour ================================================== public class LiquidContainerLeakingBehaviour Inherits MonoBehaviour, Messages.IShot, Messages.IExitShot, Messages.IUnstabbed, Messages.IRepair, Messages.IOnBeforeSerialise Creates draining holes when the container is damaged Nested types LiquidContainerLeakingBehaviour.Hole Fields public float DrainIntensityMultiplier The drain intensity of each hole that is created. This only applies to new holes. public float VisualPressureMultiplier The particle force intensity of each hole that is created. This only applies to new holes. public PhysicalBehaviour PhysicalBehaviour [SkipSerialisation] Reference to the relevant PhysicalBehaviour public GameObject HolePrefab [SkipSerialisation] Reference to the prefab that is created when a hole is made public BloodContainer Source [SkipSerialisation] The liquid container source to consider public Hole[] SerialisableHoles Used for serialisation public bool HasHoles Is true when there is more than 0 holes in the container.There is no point in settings this. This is set to true when a hole is created and set to false when all holes are repaired. Methods public void Shot(Shot shot) No description provided public void ExitShot(Shot shot) No description provided public void Unstabbed(Stabbing stabbing) No description provided public void Repair() No description provided public void OnBeforeSerialise() No description provided