URL: https://wiki.studiominus.nl/internalReference/LaserTurretBehaviour.html Title: People Playground Modding - LaserTurretBehaviour ================================================== public class LaserTurretBehaviour Inherits CanShoot, Messages.IUse, Messages.IOnEMPHit No description provided Fields public Vector2 barrelPosition [SkipSerialisation] No description provided public Vector2 barrelDirection [SkipSerialisation] No description provided public float radius [SkipSerialisation] No description provided public PhysicalBehaviour physicalBehaviour [SkipSerialisation] No description provided public HingeJoint2D joint [SkipSerialisation] No description provided public AudioClip targetAcquired [SkipSerialisation] No description provided public AudioSource audioSource [SkipSerialisation] No description provided public LayerMask layerMask [SkipSerialisation] No description provided public float recoil [SkipSerialisation] No description provided public ParticleSystem muzzleFlash [SkipSerialisation] No description provided public float interval [SkipSerialisation] No description provided public float cooldown [SkipSerialisation] No description provided public GameObject projectile [SkipSerialisation] No description provided public float inaccuracy [SkipSerialisation] No description provided public float motorSpeed [SkipSerialisation] No description provided public GameObject GlowEffect [SkipSerialisation] No description provided public GameObject BreakEffect [SkipSerialisation] No description provided public bool IsBroken [ReadOnly] No description provided Properties public override Vector2 BarrelPosition [SkipSerialisation] No description provided public Vector2 BarrelDirection [SkipSerialisation] No description provided Methods public void OnEMPHit() No description provided public void Use(ActivationPropagation activation) No description provided public override void Shoot() No description provided