URL: https://wiki.studiominus.nl/internalReference/IonBoltBehaviour.html Title: People Playground Modding - IonBoltBehaviour ================================================== public class IonBoltBehaviour Inherits MonoBehaviour Controls the projectile an Ion Cannon fires Fields public float Speed Speed of the projectile public DecalDescriptor ImpactDecal The decal to create on collision public GameObject ImpactEffect Effect to spawn on collision public GameObject EndOfLifeEffect Effect to spawn on explode public GameObject Particles Reference to the trailing particles public float ImpactStrength Amount of force to apply to objects that the projectile collides with public LayerMask Layers Layers to collide with public float Damage Damage to do the the object that the projectile collides with public float DecalSize Size of the decals to create on collide public float AoERadius The area-of-effect radius to consider on collide public DeleteAfterTime DeleteAfterTime Reference to the DeleteAfterTime behaviour that will delete this projectile