URL: https://wiki.studiominus.nl/internalReference/ExplosionCreator.html Title: People Playground Modding - ExplosionCreator ================================================== public static class ExplosionCreator A static utility class that can create explosions Nested types ExplosionCreator.EffectSize ExplosionCreator.ExplosionParameters Methods public static void Explode(ExplosionParameters ex) Creates an explosion taking everything into account. If you want to create a normal explosion, this is the function you need. public static void Explode(Vector3 center, float force) The most basic explosion function. Creates a regular explosion at the given point with the given intensity. public static GameObject GetEffectPrefabForSize(EffectSize s) No description provided public static void CreateFragmentationExplosion(ExplosionParameters ex) Create a regular explosion. Does not take water into account. public static void CreateFragmentationExplosion(uint fragmentationRayCount, Vector3 position, float range, float fragmentForce, bool particleAndSound, bool big = false, float dismemberChance = 0) [System.Obsolete] The old function for creating explosions. Has many parameters. CreateFragmentationExplosion(ExplosionParameters) should be used instead. public static void CreatePulseExplosion(Vector3 position, float force, float range, bool soundAndEffects, bool breakObjects = true) Create a shockwave that goes through everything. public static void CreateUnderwaterExplosionEffect(ExplosionParameters ex, bool doSplash = true) Create an underwater explosion. This will create an underwater explosion whether it's under water or not. public static void CreateUnderwaterExplosionEffect(float waterSurfaceLevel, ExplosionParameters ex, bool doSplash = true) [System.Obsolete] No need to pass the water surface level. This method is outdated. public static void CreateExplosionWithWater(bool isUnderWater, float waterSurfaceLevel, ExplosionParameters ex, bool doSplash = true) [System.Obsolete] No need to pass the water surface level. This method is outdated. public static void CreateExplosionWithWater(bool isUnderWater, ExplosionParameters ex, bool doSplash = true) Creates an explosion that also takes water into account. The created effect depends on the given water-related parameters.