URL: https://wiki.studiominus.nl/internalReference/RayCannonBehaviour.html Title: People Playground Modding - RayCannonBehaviour ================================================== public class RayCannonBehaviour Inherits CanShoot, Messages.IUse No description provided Fields public PhysicalBehaviour PhysicalBehaviour [SkipSerialisation] No description provided public LineRenderer RayRenderer [SkipSerialisation] No description provided public ParticleSystem MuzzleParticles [SkipSerialisation] No description provided public ParticleSystem ImpactParticles [SkipSerialisation] No description provided public ParticleSystem ChargeUpParticles [SkipSerialisation] No description provided public AudioSource AudioSource [SkipSerialisation] No description provided public AudioClip CannonClip [SkipSerialisation] No description provided public SpriteRenderer GlowSprite [SkipSerialisation] No description provided public LayerMask LayerMask [SkipSerialisation] No description provided public float RayCastWidth [SkipSerialisation] No description provided public float RayDelay [SkipSerialisation] No description provided public float RayDuration [SkipSerialisation] No description provided public float ShakeIntensity [SkipSerialisation] No description provided public float AmbientTemperatureIncrease [SkipSerialisation] No description provided public float Recoil [SkipSerialisation] No description provided public ExplosionCreator.ExplosionParameters ExplosionParams [SkipSerialisation] No description provided public GameObject ExplosionPrefab [SkipSerialisation] No description provided public Vector2 localBarrelPosition No description provided public Vector2 localBarrelDirection No description provided Properties public override Vector2 BarrelPosition No description provided public Vector2 BarrelDirection No description provided Methods public override void Shoot() No description provided public void Use(ActivationPropagation activation) No description provided