URL: https://wiki.studiominus.nl/internalReference/ObjectState.html Title: People Playground Modding - ObjectState ================================================== public class ObjectState [Serializable] No description provided Fields public string SpawnableAssetName No description provided public TransformPrototype Root No description provided public Dictionary Children No description provided public MonoBehaviourPrototype[] RootComponentData [SerializeField] [Ceras.Include] No description provided public Dictionary ChildComponentData [SerializeField] [Ceras.Include] No description provided Methods public (constructor) ObjectState(string spawnableAssetName, TransformPrototype root, Dictionary children) No description provided public (constructor) ObjectState() No description provided public void PackComponentData(GameObject origin, Transform[] children) No description provided public GameObject CreateNew(Vector2 worldPosition, bool flipped = false) No description provided public void LinkReferences(GameObject target, IEnumerable referencePool) No description provided