URL: https://wiki.studiominus.nl/internalReference/Map.html Title: People Playground Modding - Map ================================================== public class Map Inherits ScriptableObject [CreateAssetMenu(menuName = "PPG/Map")] A map Fields public string UniqueIdentity [ContextMenuItem("Regenerate identity", nameof(RegenerateIdentity))] A globally unique identity. Automatically generated. public string Description [Multiline] Short description of the map. public string Author Name of the creator of the map. public Sprite Thumbnail Thumbnail of the map 512x512 public Sprite Preview Large preview image of the map. public GameObject Prefab [Space] Reference to the prefab of the map to instantiate. This can be null if the InstantiateOverride delegate isn't null public MapInternals EditorMapAssembly Used to assemble an editor map into a fully functional map public Action InstantiateOverride [System.NonSerialized] If not null, the map loader will use this function instead of Prefab