URL: https://wiki.studiominus.nl/internalReference/EnergySwordMotionBlur.html Title: People Playground Modding - EnergySwordMotionBlur ================================================== public class EnergySwordMotionBlur Inherits MonoBehaviour Controls the energy sword trail Nested types EnergySwordMotionBlur.Node Fields public MeshRenderer MeshRenderer [SkipSerialisation] Reference to the MeshRenderer that will be used public MeshFilter MeshFilter [SkipSerialisation] Reference to the MeshFilter that will be used public float Life [SkipSerialisation] The length of the trail public float MinDistance [SkipSerialisation] The minimum distance the blade needs to move in order to create a new node public Rigidbody2D Rigidbody [SkipSerialisation] Reference to the relevant rigidbody public Transform B [SkipSerialisation] The two transforms that indicate the line segment that needs to have a trail following it public Gradient ColorOverMesh [SkipSerialisation] The colour of the mesh over the length public bool SendToBottomLayer [Space] Puts the blur mesh into the bottom sorting layer public bool MakeBottomColorTransparent Makes the bottom colors of the mesh transparent. I added this for the sword. I hate this.