URL: https://wiki.studiominus.nl/internalReference/BulbBehaviour.html Title: People Playground Modding - BulbBehaviour ================================================== public class BulbBehaviour Inherits MonoBehaviour, Messages.IUse, Messages.IOnFragmentHit, Messages.IOnEMPHit, Messages.IShot, Messages.IBreak No description provided Fields public Gradient FilamentColour [SkipSerialisation] [GradientUsage(true)] No description provided public float ChargeInfluence [SkipSerialisation] No description provided public float MaximumTemperature [SkipSerialisation] No description provided public GameObject OtherPart [SkipSerialisation] No description provided public SpriteRenderer Filament [SkipSerialisation] No description provided public SpriteRenderer LightSprite [SkipSerialisation] No description provided public PhysicalBehaviour PhysicalBehaviour [SkipSerialisation] No description provided public ParticleSystem Explosion [SkipSerialisation] No description provided public Sprite BrokenSprite [SkipSerialisation] No description provided public CircleCollider2D ColliderToDisable [SkipSerialisation] No description provided public float MinimumImpactForce [SkipSerialisation] No description provided public float FilamentHealth [HideInInspector] No description provided public float FilamentTemp [NaughtyAttributes.ReadOnly] No description provided public bool Broken [NaughtyAttributes.ReadOnly] No description provided public bool Activated [NaughtyAttributes.ReadOnly] No description provided Methods public void Toggle() No description provided public void Use(ActivationPropagation activationPropagation) No description provided public void OnFragmentHit(float force) No description provided public void OnEMPHit() No description provided public void Shot(Shot shot) No description provided public void Break(Vector2 velocity) No description provided