feat: add initial People Playground mod development kit
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URL: https://wiki.studiominus.nl/internalReference/MapEditorPropertiesPanel.html
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Title: People Playground Modding - MapEditorPropertiesPanel
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==================================================
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public class MapEditorPropertiesPanel
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Inherits MonoBehaviour
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No description provided
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Fields
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public static MapEditorPropertiesPanel Instance
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No description provided
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public GameObject StringPropertyPrefab
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No description provided
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public GameObject Vector4PropertyPrefab
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No description provided
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public GameObject BooleanPropertyPrefab
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No description provided
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public TextMeshProUGUI ObjectNameText
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[Space]
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No description provided
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public Dictionary<string, GameObject> PropertiesUI
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[SkipSerialisation] [HideInInspector]
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No description provided
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public MapEditorObjectBehaviour SelectedObject
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[SkipSerialisation]
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No description provided
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public MapEditorAsset SelectedAsset
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[SkipSerialisation]
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No description provided
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public List<MapEditorObjectBehaviour.ObjectProperty> Properties
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[SkipSerialisation] [HideInInspector]
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No description provided
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Methods
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public void SelectObject(MapEditorObjectBehaviour selected)
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No description provided
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public void SelectAsset(MapEditorAsset asset)
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No description provided
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public void SyncProperties()
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No description provided
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public void PropagatePropertyMessage(MapEditorObjectBehaviour.ObjectProperty property)
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No description provided
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public void UpdateProperty(MapEditorObjectBehaviour.ObjectProperty property)
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No description provided
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public static void ApplyPropertiesToSandboxAsset(MapEditorObjectBehaviour.ObjectProperty property, PropertyBinder.BindedProperty bind)
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No description provided
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public static object GetConvertedPropertyValue(MapEditorObjectBehaviour.ObjectProperty property, MapEditorObjectBehaviour.ObjectProperty.PropertyType propertyType)
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No description provided
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