feat: add initial People Playground mod development kit
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URL: https://wiki.studiominus.nl/internalReference/MachineGunBehaviour.html
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Title: People Playground Modding - MachineGunBehaviour
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==================================================
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public class MachineGunBehaviour
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Inherits MonoBehaviour, Messages.IUse
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No description provided
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Fields
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public ParticleSystem Effect
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[SkipSerialisation]
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No description provided
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public GameObject ImpactEffect
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[SkipSerialisation]
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No description provided
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public GameObject RicochetEffect
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[SkipSerialisation]
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No description provided
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public AudioClip[] Sounds
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[SkipSerialisation]
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No description provided
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public AudioSource AudioSource
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[SkipSerialisation]
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No description provided
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public Vector2 barrelPosition
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[SkipSerialisation]
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No description provided
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public Vector2 barrelDirection
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[SkipSerialisation]
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No description provided
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public Cartridge Cartridge
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[SkipSerialisation]
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No description provided
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public bool ExplosiveRounds
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No description provided
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public ExplosionCreator.ExplosionParameters ExplosionSettings
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[NaughtyAttributes.ShowIf(nameof(ExplosiveRounds))]
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No description provided
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public float FireRateMultiplier
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No description provided
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public float ShockwaveIntensity
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Amount of force behind the shockwave when fired
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public bool Automatic
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No description provided
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public DistantSoundBehaviour.SoundType DistantSound
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[SkipSerialisation]
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No description provided
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Properties
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public BallisticsEmitter BallisticsEmitter { get; private set; }
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No description provided
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public Vector2 BarrelPosition
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No description provided
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public Vector2 BarrelDirection
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No description provided
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Methods
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public void Use(ActivationPropagation activation)
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No description provided
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