feat: add initial People Playground mod development kit
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URL: https://wiki.studiominus.nl/internalReference/LocalFirePropagationMap.html
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Title: People Playground Modding - LocalFirePropagationMap
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==================================================
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public class LocalFirePropagationMap
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Inherits MonoBehaviour
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No description provided
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Nested types
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LocalFirePropagationMap.BurnPoint
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Fields
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public Collider2D Collider
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[SkipSerialisation]
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No description provided
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public BurnPoint[] Points
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[SkipSerialisation]
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No description provided
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public Vector2 CalculationOffset
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[SkipSerialisation]
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No description provided
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public float Randomisation
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[SkipSerialisation]
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No description provided
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public float MergeDistanceMultiplier
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[SkipSerialisation]
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No description provided
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public float GridStep
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[SkipSerialisation]
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No description provided
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public float FireIntensityDampening
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[SkipSerialisation]
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No description provided
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public float FireSpreadSpeed
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[SkipSerialisation]
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No description provided
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public int[] RandomisedIndices
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[SkipSerialisation]
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No description provided
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Methods
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public void Awake()
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No description provided
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public int GetRandomFireyIndex(float minimumFireIntensity)
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No description provided
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public void IgniteAt(Vector2 worldPoint)
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No description provided
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